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VR Product Ideation

Project Overview

This four-week project focused on designing a cross-channel system using VR technology, to explore how this emerging tech can relate to a UX context. The team utilized various UX methods, from research to iterative sketching, in order to identify areas of opportunity within our design.  

Project Scope

The team's scope involved designing a language learning virtual reality simulation for millennials who are motivated to learn another language, by pairing the VR tech with the existing Duolingo application.

more content coming soon. 

My Role

UX Designer


Five Weeks

The Team

Shelby Benton

Gina Clepper

Christian Espinoza

Kaitlyn Tran

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